Skip to content

Author: alexey-anufriev

Can C# struct be assigned to null?

Reading Time: 3 minutes

Types in C# are divided into two groups:

  • reference types (classes);
  • value types (primitives, structs).

The variables of the first group contain the references to the object instances. That is why these variables can be null, means pointing to nothing, or not initialized. But as for the latter group, the variables of it are stored directly as values without references. In this case, null cannot be assigned.

At the same time, C# allows to wrap value types into Nullable struct to make them “optional” and capable for later initialization.

This can be done in the following way:

Nullable<int> value = null;

besides, there is a short notation for the same part of code:

int? value = null;

Nice. But wait a second, Nullable is a struct and structs are value types. How come that it can be assigned to null?

Leave a Comment

GrabPass Blending

Reading Time: 6 minutes

The color palette is very important for games. It allows to percept the action on a screen more naturally. But it also brings additional complications during development. For example, due to similar tint, the background can mask foreground elements.

This problem can be solved by the designer having those elements properly painted (not just a solid color but also adding some gradients, etc.). But this solution can be applied to the elements that are static. Whenever the background shifts the result becomes broken.

At this moment the most suitable solution would be blending of colors controlled in time. In Unity Game Engine this can be done via shader.

Leave a Comment